Public Works Projects
Public works projects are how characters can go about improving the island and making it more of a home. These are all large scale projects, such as maintaining food supplies, building new housing, or defending the island from sea monsters. The idea is that everyone participates in making the island function, and this is how we can track growth.
Public works projects are completed by turning in AC. Each set of 10 comments you do for AC can be submitted to a variety of projects to help it reach completion. 10 base AC comments and up to 30 bonus AC comments can be submitted each month. Please see the Activity Check page to submit your AC and public works projects information, this page is here for reference.
There are two kinds of public works projects: general, and specialized. General projects can be filled by any kind of AC comments, from any kind of thread. Specialized public works require that the comments submitted for them be able that specific project. For example, 'island upkeep' is a general project and can accept any kind of comment towards fulfillment. But on the other hand, 'build a sauna' requires comments specifically about building a sauna- gathering of materials, making plans, working together on building the sauna, and so forth.
Projects that are in progress will be listed in the main body of this post, while projects that are completed will be moved to the comments section and subsequently updated on the locations page.
If you would like to make your own custom public works project, look to the first comment in the comments section for more information.
Current Projects
General Projects
Food Storage (level 3)
Now that the settlement can secure their food and keep things cold, it's time for the next step: preservation! The equipment is already here, but learning how to can food properly takes time and effort. You don't want to do it wrong and risk botulism, do you? Once this level of food storage is complete, residents will be able to properly preserve food to last through the long, harsh winter.
PROGRESS: 10/100
Defenses (level 2)
The innermost ring and middle ring of sea nets have been fully repaired, and they are functioning properly. Home feels a little bit safer now, thanks to everyone's efforts. Still, there is a third row of sea nets in need of repair, and this work needs to be done carefully. After all, you're in open waters on the outside of that one, and there's no telling what might be lurking in the deep.
PROGRESS: 20/70
Town Morale - Beautification
Survival on the edge of the Known World is difficult! Everyone has to work hard every day, and sometimes the stress of keeping everyone fed and housed is a bit much. Keeping up town morale is important, and what better way is there to do that than by making everything look nice? This project tracks the efforts of the Outlanders to tidy up the main living spaces around town and make it look more like an actual town than the remains of a once-raided village. Glass is swept up, flowers replanted, weeds pulled, trash moved, and so on. The little details do make for a big difference.
PROGRESS: 30/50
Specialized Projects
Graveyard Upkeep
With the coming fall, Mauri has asked that everyone help him tend to the graveyard. It's important to keep the graves clean and the paths clear, so that the dead know they are being remembered. They need to pull the weeds, sweep leaves off the path, clean moss off the headstones, and repair the fence that surrounds the graveyard. While he doesn't specifically give a deadline to finish this, he does say that it's best to finish the yearly cleanup before the snow falls, as it makes it more difficult to do the work.
PROGRESS: 0/70
Housing Repairs
The housing situation on the island is a bit dire. There are plenty of sleeping bags to make due in the town hall, but a real bed in a real house is much better, isn't it?
Currently there are eight houses that can be made livable with minor repairs. Replacing broken glass, fixing a water-damaged floor, redoing the rooftop, that sort of thing. So pick a house and get going! (NOTE: for this one, specify which house you are repairing on your AC comment. Once that house is finished, it will be added to the housing spreadsheet. Those who fixed up the house will get first choice to live in there.)
PROGRESS:
House 3 - 10/30
House 4 - 0/30
House 5 - 0/30
House 6 - 0/30
House 7 - 0/30
House 8 - 0/30
House 9 - 0/30
House 10 - 0/30
School Repairs (level 1)
While a single shelf has proven to be enough for now, your resident NPC Mauri has warned that more books won't be available until there is a safe place to store them that isn't the town hall. While there has been extensive fire damage to the school, the library in it is actually one of the areas that is the least damaged. If the Otherworlders can take steps to sure up the weaker walls, repair the roof, and clean out the weather-damaged books in there, they might just have a secure place to keep further learning materials. And who knows, maybe something from in the old school library can be salvaged.
PROGRESS: 30/100
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Public works projects are completed by turning in AC. Each set of 10 comments you do for AC can be submitted to a variety of projects to help it reach completion. 10 base AC comments and up to 30 bonus AC comments can be submitted each month. Please see the Activity Check page to submit your AC and public works projects information, this page is here for reference.
There are two kinds of public works projects: general, and specialized. General projects can be filled by any kind of AC comments, from any kind of thread. Specialized public works require that the comments submitted for them be able that specific project. For example, 'island upkeep' is a general project and can accept any kind of comment towards fulfillment. But on the other hand, 'build a sauna' requires comments specifically about building a sauna- gathering of materials, making plans, working together on building the sauna, and so forth.
Projects that are in progress will be listed in the main body of this post, while projects that are completed will be moved to the comments section and subsequently updated on the locations page.
If you would like to make your own custom public works project, look to the first comment in the comments section for more information.
Food Storage (level 3)
Now that the settlement can secure their food and keep things cold, it's time for the next step: preservation! The equipment is already here, but learning how to can food properly takes time and effort. You don't want to do it wrong and risk botulism, do you? Once this level of food storage is complete, residents will be able to properly preserve food to last through the long, harsh winter.
PROGRESS: 10/100
Defenses (level 2)
The innermost ring and middle ring of sea nets have been fully repaired, and they are functioning properly. Home feels a little bit safer now, thanks to everyone's efforts. Still, there is a third row of sea nets in need of repair, and this work needs to be done carefully. After all, you're in open waters on the outside of that one, and there's no telling what might be lurking in the deep.
PROGRESS: 20/70
Town Morale - Beautification
Survival on the edge of the Known World is difficult! Everyone has to work hard every day, and sometimes the stress of keeping everyone fed and housed is a bit much. Keeping up town morale is important, and what better way is there to do that than by making everything look nice? This project tracks the efforts of the Outlanders to tidy up the main living spaces around town and make it look more like an actual town than the remains of a once-raided village. Glass is swept up, flowers replanted, weeds pulled, trash moved, and so on. The little details do make for a big difference.
PROGRESS: 30/50
Graveyard Upkeep
With the coming fall, Mauri has asked that everyone help him tend to the graveyard. It's important to keep the graves clean and the paths clear, so that the dead know they are being remembered. They need to pull the weeds, sweep leaves off the path, clean moss off the headstones, and repair the fence that surrounds the graveyard. While he doesn't specifically give a deadline to finish this, he does say that it's best to finish the yearly cleanup before the snow falls, as it makes it more difficult to do the work.
PROGRESS: 0/70
Housing Repairs
The housing situation on the island is a bit dire. There are plenty of sleeping bags to make due in the town hall, but a real bed in a real house is much better, isn't it?
Currently there are eight houses that can be made livable with minor repairs. Replacing broken glass, fixing a water-damaged floor, redoing the rooftop, that sort of thing. So pick a house and get going! (NOTE: for this one, specify which house you are repairing on your AC comment. Once that house is finished, it will be added to the housing spreadsheet. Those who fixed up the house will get first choice to live in there.)
PROGRESS:
House 3 - 10/30
House 4 - 0/30
House 5 - 0/30
House 6 - 0/30
House 7 - 0/30
House 8 - 0/30
House 9 - 0/30
House 10 - 0/30
School Repairs (level 1)
While a single shelf has proven to be enough for now, your resident NPC Mauri has warned that more books won't be available until there is a safe place to store them that isn't the town hall. While there has been extensive fire damage to the school, the library in it is actually one of the areas that is the least damaged. If the Otherworlders can take steps to sure up the weaker walls, repair the roof, and clean out the weather-damaged books in there, they might just have a secure place to keep further learning materials. And who knows, maybe something from in the old school library can be salvaged.
PROGRESS: 30/100
CUSTOM PROJECTS
COMPLETED PROJECTS
Sheep Island
Sheep are a major resource in most of Scandinavia. In Saimaa, it's not uncommon to have entire islands devoted to raising sheep for their wool, milk, and meat. And indeed, there is a small island not far from the main island that appears to be for raising sheep! The problem is that it has fallen into disrepair and will need some work before anyone on the island can start farming again. The barn needs repairs, the fencing on the fields needs to be redone, and the house for the sheep herders needs to be fixed up too. Once the island has been repaired, a order can be put out for both sheep and sheepdogs.
PROGRESS: 50/50
Food Storage (level 1)
The current food stores are largely canned foods with a long shelf life. High on nutrients, low on taste. So an effort is being made to upgrade the food storage and fill it with locally grown and raised food. The level 1 upgrade will secure the storage area to protect it against the elements and provide short-term storage space for foods that do not need refrigeration.
PROGRESS: 50/50
Defenses (level 1)
While the ring of fencing and nets closest to the island is well-maintained, the other two rings have fallen into disrepair. Because of this, sea beasts and other nasties have been getting a bit closer to the island. The level 1 upgrade will fully repair the middle ring of fencing and nets and better secure the island from trolls and beasts. In addition, finishing this level will also provide a clean sweep of the main island, ensuring that no infected animals are present.
PROGRESS: 50/50
Housing Repairs (house 1)
The housing situation on the island is a bit dire. There are plenty of sleeping bags to make due in the town hall, but a real bed in a real house is much better, isn't it?
Progress: 30/30
Food Cultivation
Connected to sheep island is another island that used to be farmland. The Outlanders have been sent plenty of supplies to start farming again, and the growing of food itself won't require public works project, but they need to do the work to get the farmland ready to grow food.
PROGRESS: 50/50
Housing Repairs (house 2)
With two houses complete, there is just enough space for everyone to have a real bed if they don't mind sharing cramped quarters! It's a solid start to a better life.
Progress: 30/30
Town Hall Electricity
You currently have a generator to run the short-wave radio that allows communication with others outside of the island, but gas is difficult to come by and you pretty much can only run the radio in emergencies. However, there are the remains of a windmill and solar panel setup that was the main power source for the town hall back in the day! If the right people tinker at it, perhaps you can get steady power to town hall at all times.
PROGRESS: 100/100
Food Storage (level 2)
The basic repairs have been done to the food storage building, securing it and making it easier to lock up the supplies. Now for the next task: power! The building is close enough to the power sources in the town to string new wires to it, enabling the use of the one refrigeration unit on Rabbit Island. It won't hold much, but it's enough to keep daily necessities cold and easily available.
PROGRESS: 70/70